//  how many images?
var arrayLength = 16

//  not using preload array cuz we don't need to waste the time
var image0 = '/toppers/topper1.jpg'
var image1 = '/toppers/topper2.jpg'
var image2 = '/toppers/topper3.jpg'
var image3 = '/toppers/topper4.jpg'
var image4 = '/toppers/topper5.jpg'
var image5 = '/toppers/topper6.jpg'
var image6 = '/toppers/topper7.jpg'
var image7 = '/toppers/topper8.jpg'
var image8 = '/toppers/topper9.jpg'
var image9 = '/toppers/topper10.jpg'
var image10 = '/toppers/topper11.jpg'
var image11 = '/toppers/topper12.jpg'
var image12 = '/toppers/topper13.jpg'
var image13 = '/toppers/topper14.jpg'
var image14 = '/toppers/topper15.jpg'
var image15 = '/toppers/topper16.jpg'


//  set up random number seeds
rnd.today = new Date()
rnd.seed = rnd.today.getTime()

//  return random base for making random number
function rnd() {
        rnd.seed = (rnd.seed*9301+49297) % 233280
        return rnd.seed/(233280.0)
};

//  build the real random integer
var rand = Math.ceil(rnd()*arrayLength)

//  function that gets called from onload
//  sets the image src from the image array
function randomImage() {
	document.random_image.src = eval('image' + (rand-1))
}
